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The Crew: Mission Deep Sea
Best for: Trick-taking fans, cooperative gamers, couples, travel
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Thomas Sing · KOSMOS · 2019
A cooperative trick-taking game where your team completes missions by winning specific cards — but you can only share one communication clue per round. 50 escalating missions teach trick-taking through cooperative play.
Players
2–5
Time
20 min
Ages
10+
Difficulty
Medium
The Crew is a cooperative trick-taking card game. If you've played Hearts or Spades, the basics will feel familiar: someone leads a card, everyone follows suit if they can, and the highest card of the led suit (or the highest rocket) wins the trick.
The twist is that you're all on the same team. Each mission gives the crew tasks, such as "Player A must win the trick containing the pink 3." The catch is that you can't freely talk about your hand. Each player gets one limited chance per mission to reveal a single card, so you spend the game reading what your teammates play.
The game is a campaign of 50 missions that get steadily harder, so you can play a few missions in 20 minutes or keep going for an evening. Failing a mission just means you try it again, which keeps the mood friendly.
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It plays 2 to 5. It's best with 3 to 5; the 2-player version uses a special rule and works but is less elegant.
Yes, as long as someone at the table can explain how tricks work. The early missions are very easy and teach the game as you go.
Each mission takes about 5 minutes, and a session of several missions usually runs about 20 minutes or longer if you keep going.
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Best for: Trick-taking fans, cooperative gamers, couples, travel
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Best for: Experiential game fans, groups open to unusual games
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Best for: Cooperative fans, puzzle lovers, travel gaming
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Best for: Families, cooperative fans, deduction lovers, mixed ages