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Camel Up
Best for: Large families, gateway gaming, party groups
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Richard Garfield · iello · 2011
Giant monsters battle for control of Tokyo through Yahtzee-style dice rolling. Push your luck to deal damage, heal, or buy power-up cards. When you claim Tokyo you hit everyone but can't heal — creating a simple risk-reward decision that generates cheers around the table.
Players
2–6
Time
30 min
Ages
8+
Difficulty
Light
In King of Tokyo, you're a giant monster fighting for control of Tokyo. On your turn you roll six dice up to three times, keeping the ones you want, a bit like Yahtzee. The faces let you score points, heal, gain energy or attack.
Only one monster can be in Tokyo at a time. While you're in Tokyo, your attacks hit everyone outside, and everyone outside attacks you. You score points for staying in Tokyo, but you can't heal there, so you're constantly deciding when to leave.
You can spend energy on power cards that give your monster special abilities. The first monster to 20 points, or the last monster standing, wins.
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About 30 minutes.
Yes. It's recommended for ages 8 and up, and it's loud, silly fun for families.
It plays 2 to 6 and is best with 4 or more.
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Best for: Large families, gateway gaming, party groups
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Best for: Families, push-your-luck lovers, casual groups

Best for: Filler games, icebreakers, large groups, non-gamers
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Best for: Young families, beginners, gateway gaming