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Dune: Imperium Uprising
Best for: Dune fans, deck-building lovers, expansion seekers
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Paul Dennen · Dire Wolf · 2020
Deck-building and worker placement in Frank Herbert's Dune. Send agents to control spice, forge alliances, and build a deck of political cards.
Players
1–4
Time
120 min
Ages
13+
Difficulty
Heavy
Dune: Imperium combines deck-building with worker placement in the world of Dune. Each turn you play a card from your hand to send an agent to a board space, and the card's icons decide where you can go. Later you reveal your remaining cards for persuasion and swords.
You gather resources, gain influence with four factions, and send troops into a conflict every round to win rewards. The first player to reach 10 victory points (or the most points when the game ends) wins. Each leader has unique powers, and an Intrigue deck adds surprises.
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Plan on about 2 hours, a bit longer for your first game.
It plays 1 to 4 players, including a solo mode.
The publisher recommends ages 13 and up.
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Best for: Dune fans, deck-building lovers, expansion seekers
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Best for: Strategy gamers, adventure fans, deck-building lovers
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Best for: Strategy groups, asymmetric game fans, wargame-curious players
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Best for: Strategy gamers, engine-building fans, solo gamers