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Ticket to Ride: Europe
Best for: Gateway gamers, families, Ticket to Ride fans, travelers
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Alan R. Moon · Days of Wonder · 2004
Collect colored train cards and claim railway routes across a map to connect cities and complete secret destination tickets. The tension of deciding when to claim a route versus collecting more cards creates a simple but engaging risk-reward loop.
Players
2–5
Time
60 min
Ages
8+
Difficulty
Light
In Ticket to Ride, players build train routes across North America. On your turn you do one of three things: draw two colored train cards, claim a route between two cities by playing cards of the matching color, or draw new destination tickets.
Destination tickets are secret goals, such as connecting Los Angeles to New York. Completing them earns bonus points at the end, but any you fail cost you points. As the map fills up, routes get blocked, and you may need to find a longer way around.
The game ends when a player is almost out of trains. You score for routes, completed tickets, and a bonus for the longest continuous route. It's a modern classic and one of the easiest games to teach.
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About 45 to 60 minutes.
It works with 2 to 5. With 2 the board is less crowded, so it's more relaxed. Many people consider 4 the sweet spot.
Europe adds train stations, tunnels and ferries, which make it slightly more complex. The original USA map is a little simpler for first-timers.
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Best for: Gateway gamers, families, Ticket to Ride fans, travelers
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Best for: Gateway gamers, families, couples, non-gamers
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Best for: Gateway gamers, families, social groups, new gamers
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Best for: Gateway gamers, families, casual groups, couples