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The Crew: Quest for Planet Nine
Best for: Trick-taking fans, cooperative gamers, travel gaming
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Thomas Sing · KOSMOS · 2021
A cooperative trick-taking game where your team completes missions by winning specific cards — but you can only give one communication clue per round. 32 escalating missions form a campaign that teaches trick-taking through cooperative play. Incredibly compact for the depth it offers.
Players
2–5
Time
20 min
Ages
10+
Difficulty
Medium
The Crew: Mission Deep Sea is a cooperative trick-taking game. Like the original Crew, players must complete tasks through tricks without freely talking about their hands.
In Deep Sea, tasks are more varied, like winning more tricks than another player or not winning any pink cards. The campaign has nearly 100 missions. It's a fresh challenge for fans of the first game.
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About 20 minutes once everyone knows the rules.
It plays 2 to 5 players.
The publisher recommends ages 10 and up.
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Best for: Trick-taking fans, cooperative gamers, travel gaming
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Best for: Experiential game fans, groups open to unusual games
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Best for: Cooperative fans, puzzle lovers, travel gaming
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Best for: Families, cooperative fans, deduction lovers, mixed ages